![]() A lazy dullard with a fondness for the local tavern wenches, he has only the vaguest of interest in following in his father’s footsteps. ![]() Instead, it’s the story of a lowly blacksmith’s son, Henry. Kingdom Come: Deliverance is not a story about kings, knights, damsels in distress, or even a noble quest to save the kingdom. And when you only see the opening credits roll after three hours, you get the impression that it could take 30 years to tell the story of your character’s life, and maybe that’s a bit too realistic. Four years later, true to their pinky-swear, this is exactly what’s been delivered. No sorcerous powers, no monsters, no make-believe whimsy – you were going to live it up like it’s 1407, with no fanciful embellishments. It was going to be an RPG set in medieval Bohemia, centred around historically accurate events, with period-specific everything, and a realistic progression system. Website: Back in 2014, when Warhorse Studios first started crowdfunding the game, they were honest about what the end product was going to be like.
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